The game stands out for one neat main gimmick: You have to kill everything. Soul Blazer, which Quintet originally released in 1992, puts you in the shoes of an angel-like avatar who answers to a deity called "The Master." As this avatar, you're tasked with saving the mortal world and its people from the dreadful prisons in which they've been trapped by a nasty monster named Deathtoll. And each game is excellent in its own way. All three are top-down action-RPGs stuffed with religious overtones, disturbingly dark moments, and smart dungeon design. Well then, you need to check out the Soul Blazer trilogy.ĭeveloped in the early 90s by a small Japanese company called Quintet, the series comprises three Super Nintendo games: Soul Blazer, Illusion of Gaia, and Terranigma. These deity simulators are all well and good, but what if you want a more personal holy adventure? What if instead of playing as a god, you want to work for one? Or destroy one? Simulation games like Ubisoft's From Dust and 2K's Civilization series allow us to steer the course of history and directly guide the fates of entire populations. Some games even allow us to play God in less subtle ways. Whether it's building worlds in Minecraft or destroying them in Skyrim, we're always looking for ways to manipulate forces that are normally beyond our control. As gamers, we spend a lot of time playing God.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |